What is more important
Than sending your children to a school where they love to learn?
The more that you read, the more things you will know.
The more that you learn, the more places you’ll go.

Lego Education


 

 

 

 

 

 

  1. EARLY LEARNING

Children are born with natural curiosity and creativity, and are eager to learn.The modules we offer for early education help children understand the world around them by exploringtopics like language and literacy, early math and science, physical coding, and social and emotionaldevelopment.

We use various games and lessons developed using guidelines from national standards to help students ignite a passion for lifelong learning. The solutions we use target 4 categories of early learning: 1)Early Math and Science; 2) Social and Emotional Development: 3) Early Language and Literacy, and 4) Creative Exploration.

The preschool years are an exciting and irreplaceable time in students education because they lay the foundation for their future character. At this age, children learn primarily through play so it’s up top reschool educators to make sure that play is infused with effective learning experiences that help children build essential life skills while having fun in the process.

Lego Education solutions are built for this. Using Lego and LEGO Duplo bricks and rich teaching resources, we help preschool educators develop strong foundations in four key categories: Early Math and Science, Social & Emotional Development, Early Language and Literacy, and Creative Exploration. For Special Education Educators.

The Early learning portfolio offers unique ways to meet the needs of special education students. Lego Education solutions leverage hands=on education in a way that helps students of all levels learn and smile.

NiNI’s Education works with the following LEGO Education solutions:

1) Coding Express

2) STEAM Park + Experiment Tubes Set

3) Build Me Emotions + Community People Set

4) Story Tales

  1. CODING EXPRESS

Early math and science

This intuitive solution brings students all aboard to learn the basic language of the digital age in a creative way. Coding Express combines digital and physical elements like action bricks and switches to introduce early learning students to coding concepts like sequencing, looping, and conditional coding. Students will learn collaboration, language, critical thinking skills, and more, as they explore and create play scenarios using a classic train set.

  • Key learning values
  • Sequencing, looping, and conditional coding
  • Express ideas using digital elements
  • Language and literacy
  • Collaboration
  • Problem solving and critical learning
  • Action Bricks bring the train to life

Then five colored action bricks will make the train come to life as students place them around the tracks to sound the horn, turn the lights on and off, pause and refuel, change directions, and stop the train wherever they like.

  • Child directed app

The optional app combines physical play with digital intervention and is designed to enhance the learning experience. When you introduce the app the four different themed activities change the way the action bricks behave, altering their effect on the train.

Journeys

Explore destinations and traffic signs. Learn about the sequencing of events, making predictions, planningand problem solving.

  • Characters

Support children’s social and emotional development. Children identify and examine the feelings of characters, considering the consequences for others.

  • Math

Explore and understand how to measure, estimate distance and identify numbers.

  • Music

Learn about sequencing and looping. Compose simple melodies, and explore different animal and instrument sounds.

This module comes with 8 units, so it runs over two months and one group can have 10 – 20 children.

  1. STEAM PARK

STEAM Park builds on children’s natural curiosity and desire to create, explore, and investigate the world of early science, technology, engineering, arts and math (STEAM) through creative play. The possibilities are endless as they construct a park full of dynamic rides, Fun games and scenes using a special selection of LEGO DUPLO Bricks. With every trip to STEAM Park students expand their understanding of gears, motion, measurements, and problem solving in a fun and engaging way.

  • Key learning values
  • Cause and effect and problem solving
  • Observing and describing
  • Early math and science
  • Developing imagination
  • Role play and collaboration

This module contains a total of 17 units, of which 12 are basic. Consequently, the module lasts at least 12 weeks or about 3 months and one group can have 10 – 20 children.

  • TUBES EXPERIMENT SET

This solution sets out to help answer a question kids ask all the time: “How does that work?” The Tubes Experiment Set helps children develop their fine motor skills while discovering creative ways of constructing the tubes. The set also ignites their inner scientists as they investigate, construct, and test important concepts like cause and effect.

  • Key learning values
  • Cause and effect
  • Scientific method
  • Problem Solving
  • Creativity
  • This set perfectly complements and enriches any module for early learning.
  1. BUILD ME EMOTIONS

Social and emotional development – A sense of self and community

Building social skills is one of the most critical factors in children’s development and it will influence the

rest of their lives. LEGO Education uses bricks fun faces, stories and more to help students develop a sense

of self as they collaborate to understand similarities and differences around them.

An important part of growing up is recognizing and understanding the emotions of ourselves and others,

and learning that our emotions have nuances beyond good vs. bad. This solutions invites students to

explore emotions and physical characteristics in a fund and engaging way. Using face bricks, students can

recognize feelings and identify similarities and differences, all while learning collaboration skills. Building

cards and comprehensive lesson plans help kick start lessons that build new vocabulary and expand

emotional intelligence.

  • Key learning values
  • Vocabulary
  • Self-efficacy
  • Empathy
  • Problem Solving

The module has 12 teaching lessons, so it runs over a 3 month, and the maximum number of children in a group with two sets and two instructors is 16.

COMMUNITY PEOPLE SET

Like the Tubes Experiment Set, this set complements and enriches the work with any of the preschool modules. It allows students to role play with 20 different characters and learn lessons about age, relationships, gender and the unique roles people have in their communities.

  1. STORY TALES

Early Language and literacy

A creative start to storytelling

Children learn about communication as they begin to express their thoughts and ideas. Asking children to construct fairy tales, imaginative short stories, and more helps encourage the development and introduces them to the skills of storytelling. These solutions let students stand in the spotlight and share their creations and stories with each other.

With this engaging set, students never have to say “the end” to learning and literacy. Story Tales promotes creativity, imaginative storytelling, and language development in a hands-on way. With Story Tales, students can flex their listening, presenting, and collaboration skills.

  • Key Learning values
  • Storytelling
  • Speaking and listening
  • Language and literacy

This module comes with 6 teaching lessons, and lasts 6 weeks. The number of children in a group is 10.

16.

  1. PRIMARY LEARNING

Lessons for primary school students

Learning through the various tools at this stage of development awakens creativity and fosters their engagement with STEAM. The primary modules we work with are designed to introduce children to STEAM concepts by improving collaboration, communication and solution skills problems. Our lesson plans provide learning opportunities in the STEAM field at various levels.

At its core, science isn’t about lab coats and research papers. It’s about asking questions and investigating the answers. It’s about wonder.

  1. WE DO 2.0

WeDo 2.0 encourages students to put those aspects of scientific discovery to work by solving real STEAM problems. Using LEGO Bricks, sensors, and motors, students can use this solution to ignite their creativity, develop critical-thinking skills, explore career possibilities, and simply get hands-on STEAM experience.

This set helps make abstract engineering and concepts concrete, and improves studetn’s collaboration, problem solving, and computational thinking skills.

WeDo 2.0 is a hands-on solution that helps teach STEAM concepts in an engaging, discovery –based way.

Designed with collaboration in mind, this set combines LEGO bricks with classroom friendly software to introduce students to science, engineering, and computational principles.

  • Key learning values
  • Investigating, modeling and designing solution
  • Engaging students in science by making it real and relevant
  • Basic programing skills, critical thinking and problem solving.
  • Collaboration and presentation skills.

WeDo 2.0 learning lessons are divided into three categories:

  • Science and engineering
  • Computational thinking
  • Maker

1.1. WeDo 2.0 Science and engineering

Built on the latest science standards, this unit plan promote investigation and experimentation in life, physical, earth and space sciences.

This unit plan gives teachers and engaging hand on way of introducing engineering, technology and computing projects.

This category has 24 lessons and the duration of one unit is 30-120 minutes. The group can have 8 – 18 students.

1.2.WeDo 2.0 Computational thinking

Computational thinking is the way of solving problems computationally.

This unit plan promotes skills such as distilling problems into smaller tasks, performing actions in the right order, evaluating solutions and communicating ideas in simple and creative ways.

This category has 24 lessons and the duration of one unit is 90-120 minutes. The group can have 8 – 18 students.

1.3.WeDo 2.0 Maker

This unit plan combines the STEAM elements of WeDo 2.0 with the creative freedom of maker. This open ended activities invite students to question, create, tinker, make, innovate, and remake again while exploring early coding and more.

This category has 4 lessons and the duration of one unit is 45-90 minutes. The group can have 8 – 18 students.

WeDo 2.0 allows students to explore and develop solutions to real life problems.

Block based coding helps students understand how to combine the digital and physical aspects of the world.

By experimenting with gears and motors students can explore the science behind motion.

Different shapes and colors of the programing block have different actions that help teach students how to build behaviors into their own model.

  1. SIMPLE MACHINES

Gets student’s creative wheels turning with the engaging simple machines set. It teaches the basic mechanical principles behind gears pulleys, levers, axles and more. Digital tools and unit plans help lounge student engagement to the next level.

Simple machines help students investigate and understand the operation of simple and compound machines. This set features and assortment of brick, gears, wheels, pulleys and levers to inspire student to explore science and engineering.

Simple machines unit plan includes twenty lessons with instruction for a variety of models and problem solving activities as they work through them students will develop critical thinking skills while investigating simple and compound machines.

Simple machines maker unit plan introduces elementary school children to the hands on creative freedomof maker. Using open ended questions and real life scenario, students can think up ideas, tinker with prototypes, build and develop solutions using the lego education simple machines core set and other materials from around the classroom. Through worksheet and assesments students can feel supported and inspired and teachers can have the creative confidence to help students think up new ideas.

The number of teaching lessons in simple machines is 20 and the duration of lessons is 45-90 minutes.

  • One group can have a maximum of 6 children.
  • Key learning values
  • Observe and investigate
  • Develop scientific inquiry skills

Follow a designed brief as part of the engineering design process

Learn to apply relevant vocabulary for simple machines.

Testing, prediction, measurement, data collection, and description of the results

The number of teaching units in simple machines is 15 and the duration of lessons is 45-90 minutes. 

One group can have a maximum of 6 children.

ILG

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